single-file evacuees…

elves, dwarves, half-elves, halfling, and krorians stay behind in hollowden

dwarves seemed to have gone into the depths of the cave

the party spent bulk of time hanging out at the encampment

fink siggler was encountered

the troops seemed happy that the captain’s wife had been found safe.

krorians, children, and a handful of half-elves were mashed into the paddy-wagon.

in the morning many of the captured people were people put out into shackles

out of the deep!

after luring the giant away from his post and into the tunnels, the party returned to the main cavern near the entrance of hollowden. it was mostly dark, with light being cast from one small burning fire, a smaller fire that was almost out and a couple of torches down the jail hallway.

the party opted to run past the handful of battered men (and their dogs) gathered around the fire.

[encounter with mercenaries and spyder]

the first door that was smashed in contained a dozen groaning and moaning undead corpses. various party members kept the door shut while other doors nearby were smashed by dug and dille.

the party released cleven, a pleasant-natured woodland creature.

a man made of mud was behind the third door

[prisoner release]

session seventeen

bound and gagged mahti was potato-sacked back and forth across and through the pits. the two haggard prisoners were disappeared when the party returned to the hallway

mahti’s voice got the doors to the temple opened

sniped men at the entrance cavern

giant in greasy loin-cloth led through the caves to the temple doors. mist present led to the giant fighting a handful of mahti’s men (who where previously trapped behind the doors).


Party was resting in the circle-rune room with the escaped prisoners and Timmy. Raada threw a (metagame) bead of force at Dille. We heard some guys coming down the hallway, and jumped them. combat ensued. Many slain. Their leader (Mahdi??) got blasted and stuck inside the second bead of force. Killed some bull mastiffs. Two guys ran away. We captured Mahdi and questioned him. Got a key from him that opened the double doors. He told us that the main door will only open when he asks the folks inside to open it. Tendos smashed all the dead bodies’ faces with a mace. Yug. Discussion about how to escape. Hair-brained scheme concocted where Dille would wear a false beard and possibly a dead body’s face. Hair brained scheme scrapped as logic returned to our minds. Talked about trying to find the two escaped soldiers. Realized we were jacked. More interrogation about the black-masked dudes. Apparently they are followers of Gilgamesh or some such deity, and they hired Spyder and the rest of the dudes as their muscle. Eventually, decision made to rest behind the secret door, next to the spiked pits. We took Mahdi and freed prisoners with us. Food running low, we are all pretty jacked. Need rest.


the two sleepers were roused from their enchantment and a retreat from the room undertaken. the masked men and mud-man stepped back to allow the party’s exit.

back in the rune room, the party (and prisoners) rested and ate the rest of the fresh/prepared foods.

eventually watch was kept over the secret entrance to the spiked corridor. after a few warriors emerged from the cell, and headed towards the kitchen, the party quickly moved to ambush them on their return to the secret hallways.

blinded by totz and tendos holding the lantern (inside the secret door), dug and dille rushed from across the hall and engaged the men with strange swords. they quickly dispatched two of them and the remaining man was able to escape.

the party looted the bodies and returned to the circular room to rest and plan the next move.


the highlights:

stew was discovered… enough food to satisfy all..
totz returned.. (his errand over when creatures ate the body of his friend, meltz)
..figure(s) were seen from down the hallways..
timmy and three others rescued from crude jail cells, fed stew for sustinence
many minutes spent searching the rooms and halls
a rune-covered circle etched into the stone floor of one room
discovery of chalk writing “mind the second hallway” – secret door underneath…
darkened, spiked pits navigated (eventually with ladders)
ending in a large door, timmy knocked and called “hello”
large robotic man with a melted face answered the door and dug and dille charged inside
monster man knocked solly on the head with his fist
masked men with blades brandished them
three robed men retreated behind a door, the eldest commanding dug, dille, and solly(?) to sleep
raada pleads for the sword-ed men to cease and desist..
jessle, totz, tendos, and timmy remain outside the room.

first of 2011

seltzer sounds underground…

after rescuing dug and dille from the fishmen’s sacrifice to blor-bloop, the party gets a little r&r at lam’s place. as much is possible in filth, at least. totz says goodbye and heads home with the meltz’s body.

after two days the party goes back to the cavern of the fishmen – pushing past the troll, leaving lam to bring up the rear. eaten by obleeer. a sad way to go.

down all the side passages and back again, eventually ending at a sizable cave-in.

the party climbs the rubble and dumps the wooden bridge behind. they get ahead of the troll and let him wander past.

black acid is captured in a glass vial and used to destroy the lock on a fancy door. looking through the hole, tendos cast sleep on a gorgeous man in leather armors and drapings. he is tortured, interrogated, and has his face slashed by tendos. little information is gathered.

the body is dragged to the end of the hall and hidden in a corner.

sounds of the troll from the distance have faded.


upon returning to the fish-men’s cave, tendos found himself poking around inside one of the crude leather/hide tents. the startled fish-men inside the tent burst forth with a bubbling cry and other members of the tribe appeared from the shadows to attack.

fish-men were laid waste, but not before dille and dug (bringing up the rear) were nearly slain. raada and jessle fought until on death’s door, and beat a hasty retreat, following totz at top speed.

totz recruited a local troll, who was paid with the magic rod, to wander into the fish-men’s encampment so the party could attempt to rescue the bodies of their friends…….


totz and meltz lead the party into a maze of passages off of the underground river…

an encampment of fish-men was discovered, as well as more drow statuary and carvings.

dug was bitten on the face/eye by a foot-long centipede.

an attempt to breach the fish-men’s chamber was interupted by pinchers from above…


the party finds tendos speaking with lam.
lam’s “children,” totz and meltz lead the party to the “place full of magics”


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